import { _decorator, Component, EventTouch, Input, input, instantiate, Node, UITransform, Vec2 } from 'cc'
import EventManager from '../Global/EventManager'
import { EventEnum } from '../Enum'
const { ccclass, property } = _decorator

@ccclass('ShootManager')
export class ShootManager extends Component {
    handleShoot() {
        EventManager.Instance.emit(EventEnum.WeaponShoot)
    }
}